#include "stdafx.h"
#include "Utils.h"

void showCoordinates()
{
        glBegin(GL_LINES);
        glColor3f(1.0,0.5,0.5);
        glVertex3f(0.0,0.0,0.0);
        glVertex3f(5000.0,0.0,0.0);

        glColor3f(0.5,1.0,0.5);
        glVertex3f(0.0,0.0,0.0);
        glVertex3f(0.0,5000.0,0.0);

        glColor3f(0.5,0.5,1.0);
        glVertex3f(0.0,0.0,0.0);
        glVertex3f(0.0,0.0,5000.0);
        glEnd();
}


